Obscura Digital
Lead Technical Director
From 2008-2016, I traveled the globe, creating ultra large format architectural video projection experiences. During my tenure at Obscura Digital, I developed techniques and software solutions for multi-projector calibration, blending, and content synchronization.
I specialized in building 3D distortion mapping for intricate, exotic surfaces. Massive, modern masterpieces of complex and strange shapes- crafted by renowned masters of the craft like Frank Lloyd Wright, I.M Pei, Frank Gehry, and Jorn Utzon, the architect of the Sydney Opera House.
Highlights
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Coca Cola Headquarters
Coca Cola 125th
At the time, the largest and brightest building projection mapping project in the world. 45 projectors, 4 teams of Technical Directors, 4 projection centers. I was one of 4 lead Technical Directors on this event which ran for 4 weeks.
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Walt Disney Concert Hall
Disney Roadshow
4 shows, 4 cities over 6 weeks: San Francisco, Sacrament, San Diego, and Los Angeles. The culmination event- a 10 projector show on the exterior facade of this Frank Gehry masterpiece. I was the lead technical director for the entire project.
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Guggenheim Museum NYC
YouTube Symphony Orchestra
5 35K projectors mounted across 5th Ave in midtown Manhattan. I was the lead technical director for the exterior projections of this awe-inspiring event.
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Sydney Opera House
YouTube Symphony Orchestra
4 bays of 3 stacked 30k projectors located 1400’ across Sydney Harbor. I was the lead Technical Director for exterior projections for this mammoth event.
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Westfield Mall San Francisco
Westfield Corazon
9 30k projectors mounted in permanent custom designed housings. The control room was located 2 stories above the projection area, requiring fiber optic data and signal lines to be custom installed. I was the lead technical director for this semi-permanent installation.
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Bolden feature film
2010-2016
I was Obscura Digital’s lead technical director for this years long project. I designed the massive volume projection mapping and calibration system, directed the 3D scanning and retopology of the set designs, and designed the camera-synced playback system.