I’m a lifelong Creative Engineer.
I’ve been a creative engineer since I graduated RISD with a BFA in Film in 1992. I developed my first VR experience in 1994 in MSDOS. I developed video games for GameBoy in the 90’s. I specialized in 3D scanning and retopology in the early 2000s. I’ve led teams developing television, music videos, commercials, and software development.
I’ve worked for hundreds of clients, from Warner Bros to Google, advertising agencies, software and experiential development companies, and as an entrepreneur.